When a supercar isn’t good enough and money is no object, the most die-hard auto-lovers go for a hypercar like the 2008 Koenigsegg CCX.
NYS Entity Status
NYS Filing Date
FEBRUARY 26, 2014
NYS DOS ID#
NYS Entity Type
DOMESTIC BUSINESS CORPORATION
2014 - ENVY U OF DESTINY INC.
Around the Web
- The Swedish Car Ferrari Owners Envy
Tuesday Jun 20, 2017
- Economic Trends: To Understand Rising Inequality, Consider the Janitors at Two Top Companies, Then and Now
By NEIL IRWIN - Sunday Sep 3, 2017
Focusing on core competence and outsourcing the rest has made U.S. companies lean, nimble and productive. It has also left lots of people worse off.
- ‘Destiny 2’ Is Finally The Game ‘Destiny’ Was Meant To Be
By Dan Seitz - Friday Sep 8, 2017
It took a sequel, but 'Destiny 2' lives up to the promise of its predecessor.
- 'Destiny 2' gives returning players a thoughtful record of their 'Destiny' triumphs
By Adam Rosenberg - Tuesday Sep 5, 2017
Destiny 2 doesn't have many trinkets to dole out for players who sunk some number of hours into its predecessor, but it does do one very cool thing for returning players.
(If you want to remain completely unspoiled on surprises like this, here's you're chance to turn back.)
Still with me? Good.
When you fire up Destiny 2 for the first time, you're treated to a series of still images. Fittingly dubbed "Memories," they take you on a journey through your accomplishments from the previous game.
(Writers note: This is nice, but it still doesn't make up for my vault of stuff getting blown up.) Read more...More about Entertainment, Gaming, Destiny, Bungie, and Destiny 2
- Linden Lab launches open beta for social VR platform Sansar
By Dean Takahashi - Monday Jul 31, 2017
Linden Lab has opened the creator beta version of its Sansar social virtual reality platform to the public. It’s all part of a larger vision to bring us the Metaverse, the immersive virtual world that sci-fi fans have dreamed about for decades. After four years of development, the San Francisco company that brought us the […]
- 'Destiny 2' introduces a new raid with a very specific focus
By Adam Rosenberg - Sunday Jul 2, 2017
Luke Smith, the director of Destiny 2 and one of the key architects behind the series, looks at all of the raids to date as his children.
"I love all of them and they're all unique in their own way," he said during an E3 interview.
Smith led the raid team across the finish line with Vault of Glass, and he's continued to work closely with Gavin Irby — who took over after Smith leveled up to Game Director — on one of Destiny's signature features. The six-player co-op activities — which, fundamentally, are hours-long group puzzles — are widely acknowledged as the sprawling game's most unpredictable and play-changing activities. Read more...More about Entertainment, Gaming, Destiny, Bungie, and Destiny 2