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  • Far Cry 5 hands-on: Same verbs, different country
    By Jeff Grubb - Tuesday Jun 13, 2017

    The GamesBeat crew is in Los Angeles for the Electronic Entertainment Expo, one of the biggest events on the video game calendar. Between getting stuck in traffic on the 101 and doing a wheat-grass cleanse with the other celebrities, we’ve put our hands on a few video games. One of the first we tried was […]

    Source: VentureBeat
  • Do Smartphones Make Us More Impulsive Shoppers – or Less?
    By Drew Housman - Wednesday Jun 7, 2017

    When it comes to the way they influence consumer spending, smartphones are double-edged swords. On the one hand, it’s undeniably great to have more computing power in our pockets than the computers used to put the first man on the moon. That power allows us to scan bar codes with our phones, make price comparisons, call our friends to see if we’re getting a good deal before buying something, and even take pictures of items so we can review them later to see ...

    The post Do Smartphones Make Us More Impulsive Shoppers – or Less? appeared first on The Simple Dollar.

    Source: The Simple Dollar
  • Star Wars Battlefront II hands-on: Everyone can be a hero
    By Dean Takahashi - Sunday Jun 11, 2017

    Electronic Arts debuted gameplay for its much-anticipated Star Wars Battlefront II shooter at an event at the Hollywood Palladium in Los Angeles. I was lucky enough to play a couple of rounds of multiplayer in the Assault on Theed. I really enjoyed it. In both rounds, I played as a battle droid on the planet […]

    Source: VentureBeat
  • Hands-on with 3 missions of Call of Duty: WWII multiplayer
    By Dean Takahashi - Monday Jun 19, 2017

    About three years ago, Sledgehammer Games and Activision decided to go back to the roots of Call of Duty in a setting in World War II. And with the revelation of Call of Duty: WWII’s multiplayer combat last week at the Electronic Entertainment Expo (E3), we finally have a good idea of what the decision means for […]

    Source: VentureBeat
  • Twitter Urges Court To Reject Bid To Revive Lawsuit Over ISIS Attack
    Wednesday Jun 7, 2017

    Family members of people killed in an attack in Jordan shouldn't be able to proceed with a lawsuit accusing Twitter of encouraging terrorism, the microblogging service argues.

    Source: Media Post: Social Media & Marketing Daily
  • AR/VR Headset Shipments Forecast to Hit 100 Million Units By 2021, Buoyed By Apple, Microsoft, and Others
    By Tim Hardwick - Tuesday Jun 20, 2017

    Earlier this month at the Worldwide Developers Conference, Apple revealed its first big push into the augmented reality and virtual reality spaces, with a new ARKit developer framework and high-performance iMacs with native support for VR content creation.

    On Monday, research firm IDC published new data forecasting significant growth in both markets, with dedicated AR and VR headset adoption expected to increase from just under 10 million units last year to 100 million units in 2021.

    VR headsets account for much of the device volume so far, with VR headsets powered by a smartphone proving the most popular, according to IDC. The second half of 2016 also saw an increase in volume of Sony PlayStation VR, HTC Vive, and Facebook's Oculus Rift.

    "The next six to 18 months will further stimulate the VR market as PC vendors, along with Microsoft, introduce tethered headsets and high-end standalone VR headsets also enter the market," said Jitesh Ubrani senior research analyst for IDC Mobile Device Trackers. "With lower hardware requirements on the PC and lower prices on headsets, VR will be more accessible than ever before. And the introduction of additional motion tracking and hand tracking will help further blur the line between digital and physical reality."
    Although IDC believes VR headsets will continue to dominate the market in terms of volume for the foreseeable future, the firm believes AR will have a much bigger impact on the industry as a whole, in part thanks to Apple's recent entry onto the scene.
    In terms of dedicated devices, AR continues to sit slightly in the background of VR. The reason for this is not that AR is less important, but rather it is harder to achieve. IDC believes VR headsets will continue to lead in terms of volume throughout the forecast, but maintains that AR in general will have a much bigger impact overall on the industry. Consumers are very likely to have their first AR experience via a mobile phone or tablet rather than a dedicated headset, and Apple's recent introduction of ARKit further supports this.

    IDC believes AR headsets will become increasingly popular in markets such as healthcare, manufacturing, field service workers, and design, with commercial shipments to account for just over 80 percent of all AR headsets shipped in the next 5 years. "We believe that many industrial jobs will fundamentally change because of AR in the next 5-years," said Ryan Reith, IDC program vice president. "These are much more opportunistic markets for dedicated AR headsets than the consumer market."

    Mobile app developers have been sharing early creations using Apple's new ARKit, suggesting huge enthusiasm for the possibilities for AR on iOS devices. As for VR, Apple's enthusiasm was clear during its WWDC keynote, with the company showing off the power of its new iMacs through a live demo of VR content creation using a HTC Vive, made possible via a new Metal 2 developer kit that has provisions for external GPUs and VR headsets.

    Discuss this article in our forums

    Source: MacRumors : Mac News and Rumors
  • Ubisoft’s Dan Hay on how to find cult-hating friends in Far Cry 5
    By Dean Takahashi - Wednesday Jun 14, 2017

    Ubisoft is peeling back the layers on its Far Cry 5 game, which paints a disturbing portrait of America with its focus on a doomsday cult in Montana. At the Electronic Entertainment Expo (E3), the big game trade show in Los Angeles, Ubisoft showed a hands-on demo of how you can find allies and expel […]

    Source: VentureBeat
  • Boot-Camp Prisons Aim to Prepare Inmates for a Brighter Future
    Sunday Jul 31, 2016

    The Moriah Shock Incarceration Correctional Facility in Mineville, N.Y., is one of a handful of boot-camp prisons nationwide that offer shorter sentences in exchange for participation in programs that aim to reduce recidivism. Photo: Claudio Papapietro for The Wall Street Journal

    Source: The Wall Street Journal: Greater New York